<?php

namespace App\Models\Game\Player;

use Illuminate\Database\Eloquent\Model;

/**
 * @property int $id
 * @property int $map_index
 * @property int $x
 * @property int $y
 * @property int $width
 * @property int $height
 * @property int|null $guild_id
 * @property int $guild_level_limit
 * @property int $price
 * @property string $enable
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land newModelQuery()
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land newQuery()
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land query()
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereEnable($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereGuildId($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereGuildLevelLimit($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereHeight($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereId($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereMapIndex($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land wherePrice($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereWidth($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereX($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Land whereY($value)
 * @mixin \Eloquent
 */
class Land extends Model
{
    /**
     * Indicates if the model should be timestamped.
     *
     * @var bool
     */
    public $timestamps = false;

    /**
     * The table associated with the model.
     *
     * @var string
     */
    protected $table = 'land';

    /**
     * The primary key for the model.
     *
     * @var string
     */
    protected $primaryKey = 'id';

    /**
     * The attributes that are mass assignable.
     *
     * @var array<int, string>
     */
    protected $fillable = [

    ];

    /**
     * The attributes that should be hidden for serialization.
     *
     * @var array<int, string>
     */
    protected $hidden = [

    ];

    /**
     * The attributes that should be cast.
     *
     * @var array<string, string>
     */
    protected $casts = [

    ];
}
