<?php

namespace App\Models\Game\Player;

use Illuminate\Database\Eloquent\Model;
use Illuminate\Database\Eloquent\Relations\BelongsTo;

/**
 * @property int $vnum
 * @property string $name
 * @property int $npc_vnum
 *
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Shop newModelQuery()
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Shop newQuery()
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Shop query()
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Shop whereName($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Shop whereNpcVnum($value)
 * @method static \Illuminate\Database\Eloquent\Builder<static>|Shop whereVnum($value)
 *
 * @mixin \Eloquent
 */
class Shop extends Model
{
    /**
     * Indicates if the model should be timestamped.
     *
     * @var bool
     */
    public $timestamps = false;

    /**
     * The table associated with the model.
     *
     * @var string
     */
    protected $table = 'shop';

    /**
     * The primary key for the model.
     *
     * @var string
     */
    protected $primaryKey = 'vnum';

    /**
     * The attributes that are mass assignable.
     *
     * @var array<int, string>
     */
    protected $fillable = [

    ];

    /**
     * The attributes that should be hidden for serialization.
     *
     * @var array<int, string>
     */
    protected $hidden = [

    ];

    /**
     * The attributes that should be cast.
     *
     * @var array<string, string>
     */
    protected $casts = [

    ];

    public function mob(): BelongsTo
    {
        return $this->belongsTo(MobProto::class, 'npc_vnum', 'vnum');
    }
}
